Making Digital Movies in an Analog World
Michael B. Johnson, Pixar Animation
Pixar Rule # 1 – best story wins. Funny. 🙂
Spun off from LucasFilm in 1986.
Merged with Disney in 2006.
Pixar Philosphy – Casting, casting, casting.
Art as team sport.
Director Driven studio as opposed to the LA model of producer-driven.
Culture of constructive criticism.
“Quality is the best business plan.” – John Lasseter
Making a movie in 3 "easy" steps.
- Design a rich, believable world.
- Crate engaging characters that logically exist in that world.
- Tell a compelling story about those characters.
Story – Editorial – Art – Modeling
Articulation – Shading – Set Drawing – Layout
Animation – Simulation – Effects – Lighting
Rendering – Image Mastering
Fail fast, fail often, so you can succeed sooner.
Always have another idea
51% is "plays well with others"
The criticism becomes about the work, not the person.
"Giving a good note."
Point out the problem.
Propose a solution.
Give it in a timely manner.
"It’s not about being real. It’s about being believable." – John Lasseter
"An animator is an actor with a pencil." – Walt Disney
Pitch Docter [sic]
New tool to help story and editorial departments work through an electronic version of a story board.
Story + Editorial – Old school method
Story artist as performance artist
Artist gets notes
Draws some more
Delivers stack of paper boards to editorial
Story and Editorial were getting mad at each other because each was making the other look bad to the director.
The Pitch Docter software worked because . . .
Redistribution of power that works. Take a job that Editorial doesn’t like: "First assembly"
Gave it to Story, they want to time out their work.
Story drives everything – the best idea wins.
Never forget you’re making a movie not a game, not a ride, not comic, not theater
Art as team sport
We’re all artists, we’re all filmmakers
Passion will get you through.